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Zombie CSU by Jonathan Maberry
Zombie CSU by Jonathan Maberry

by Jonathan Maberry

This is an odd reference book that was apparently rushed into publication just as the outbreak became known to the world at large, presumably to take financial advantage of the situation. I say odd because it is both an examination of the pre-SHTF cultural obsession with zombies as well as speculative conjecture about the origins of the outbreak and how to combat the undead. And I say rushed because of the number of typos and factual errors. I am fairly certain that the First Amendment was not signed into law by Lyndon Johnson in 1964. Perhaps the author is referring to the Freedom of Information Action, which was signed by Johnson, but in 1966. My first inclination is to rate this low because of the amount of incorrect advice. However, if you take into account the speculative nature of the piece and filter out what is obvious wrong, in the absence of other books, you have a reference for dealing with TEotWaWKI situations that is good enough.

The practical sections of Zombie CSU seek to convey advice through a criminal justice context: What would the police reaction be to the first call received and how would they handle the undead? I find it interesting that biting is a common reaction even among the living, so the police were psychologically equipped to handle this event, at least in the short run. Alas, his optimism that the police response should keep the outbreak in check was misplaced. True, the severity of the outbreak was postponed where the authorities put up a solid defense, but just as with New Orleans during the Katrina disaster, the thin blue line was not alway solid.

Ultimately, its this unfounded confidence in society's ability to handle the outbreak that keeps this from being an excellent reference. You need to know more than just tactical details in order to fight the undead. You need a solid strategy that takes into account food and shelter, psychological well being. The assumption that the wave will not carry away life as we know it means that you don't have to delve into those topics. You would be better off, as much as this pains me to say it, with Max Brooks' Zombie Survival Guide if you're looking for TEotWaWKI advice.

What I value in this book, though, are the leads the author provides to relevant books and movies (I will pretend not to notice the inclusion of the so-called author David Moody). I will track down what I can and review them for you. In the meantime, I recommend this book to expand your understanding of the undead zeitgeist, but not for the practical TEotWaWKI advice.

Night of the Living Dead
Night of the Living Dead

Directed by George A. Romero

Update: Saw this moving again for the umpteenth time. It keeps getting better with each viewing.

George is a post-SHTF Ken Burns. He has thoroughly documented the course of events that led to the end of the old world and on into the establishment of a new one. While he has made many masterful movies, this one, by far, is the best. It documents the period when the public at large became aware of the problem through to the first inklings of what to do about it.

Romero's genius is such that I can easily overlook the liberties he has taken. For example, the use of tools by zombies to get at the living, their fear of fire and the eating of flesh other than human. While there is still debate on these topics in the academic study of the undead, they play just a minor role in the movie. The true worth of this piece lies in the characters, for they run the gamut of the typical personalities prevalent during the catastrophe.

Barbara
Barbara

The Catatonic

They're coming to get you, Barbara!

Barbara is a woman who's mental map is completely out of sync with the real world. She will die unless she either snaps out of it or has someone to take care of her.

Therein lies the moral conundrum: Taking care of her will surely reduce your chances of survival. Not doing so makes you a passive accomplice to her death.

Ben
Ben

The Leader

Don't you know what's goin' on out there? This is no Sunday School picnic!

Unlike Barbara, Ben quickly came to terms with what is happening and is willing to do what it takes, rationally, to survive. He's the kind of guy you want to team up with in a crisis. Alas, he clearly demonstrates that no matter how well you have your shit together, survival is never 100% certain. One little slip or piece of bad luck is enough to kill you.

Harry Cooper
Harry Cooper

The Ass Hole

We'll see, when they come begging me to let them in down here.

I understand that his motivation is to save his family, but he is too narrowly focused on the immediate issue and is unwilling to consider options offered by others. Sometimes long term survival requires you to take the riskier option now. Likewise, you have to constantly re-evaluate your options and adjust your plans as new information comes to light.

I feel for Harry Cooper. I certainly would have behaved differently if I had been with my family during the crisis. I dare say that I may not have survived for some of the same reasons that doomed him.

Helen Cooper
Helen Cooper

The Mother

We may not enjoy living together, but dying together isn't going to solve anything.

My sympathies lie with this character. She has her head in the right place, is willing to help and soothes those – like Barbara – who are having problems coming to terms with reality. I want her on my team. The very thing, probably, that gives her this strength, though, is what leads to her downfall: her child. You cannot ask her to take the rational action. That would be too much.

Tom
Tom

The Follower

Well... the television said that's the right thing to do.

Tom wants to do the right thing, he just can't figure out what that is for himself. He NEEDS a leader. I wouldn't want to team up with him if it was just the two of us because I cannot afford the time and effort it would take to tell him everything. However, in a large enough group, he would be quite useful. He's a hard worker with a strong back, he just ain't that smart.

Judy
Judy

The Hottie

You gonna let them get her too, huh?

This character comes in many variants, but Judy is the benign type. In general, she isn't a negative presence on the team. She assists where she can and it helps that she already has a mate. I've seen teams ripped apart by the competition to bed an available woman.

Like Helen Cooper, Judy suffers a brutal death because she let her emotions cloud her judgement. Unlike Helen, however, it truly was an irrational act. She was too young to know better.

Karen Cooper
Karen Cooper

The Kid

I hurt.

This is a true nightmare: An infected child. You know what needs to be done, but who is cold enough to shoot a kid in the head? You certainly cannot ask the parents, though I have witnessed cases where one has done so and then turned the gun on themselves. I have euthanized kids in this condition and it haunts me still. Even today, I avoid babies and little children.

The berieved will have to forego the dubious comforts a funeral service will give. They're just dead flesh and dangerous.

It is possible to survive on your own for short periods of time. However, you will eventually need a team, if only to allow you to get some real rest. Assembling a team, though, is not like picking sides in kickball. They coalesce somewhat randomly and it's not always possible, or ethical, to pick and choose who to include or not. Romero cleverly demonstrates this in a small, Pennsylvanian farm house.

If you haven't seen this movie, do so now!

Last year, I wrote about the timeline and life cycle of a TEotWaWKI event. I'd like to provide a more depth to this.

The first ingredient to any end of the world scenario is the affected population. This could range from a single individual all the way up to the human race. Whose world is ending? In this approach, nearly every story has a TEotWaWKI element to it. Not only that, but every individual proceeds through the course of events at their own pace.

The other main ingredient is an event that changes the rules by which the affected population lives. It could be the diagnosis of cancer in a spouse or the start of a nuclear war. The key is that the phenomenon is one that requires those impacted to rediscover how to survive in this world. As an added complication, multiple events may be in play at once either through the first event triggering others or just plain bad luck.

So, to assess the state of the TEotWaWKI, you must ask the following questions on a continual basis:

TEotWaWKI States
TEotWaWKI States
    1. Is there an event?

The event could cease to be an issue for no apparent reason whatsoever. However, that may just uncover a new event that's about to wreak havoc.

    1. Is the affected population aware of the event?

While, effectively, for the world at large, this is no different than no event at all, it makes for a great story and after-the-fact second guessing. "If only..."

    1. Do those impacted know what the problem is?

The level of fear is several orders of magnitude greater if you have no idea what you're facing or how to deal with it.

    1. Do they know how to solve it?

Just because you know what to do doesn't mean you know how to d o it or that you even have the capacity to act.

  1. Do they succeed?
TEotWaWKI State Transitions
TEotWaWKI State Transitions

When you have multiple such events, the one in the most critical state is what monopolizes people's attention. This is indicated by the state with the highest number.

For example, human society understands the problem of the dead rising to eat the living and are working toward a resolution. However, all of those responsible for maintaining the world's nuclear power plants have been zombified, so the world is annihilated when those plants melt down.

While the specifics vary greatly within the context of the event in question, in general, the transition events fall into these categories:

    • Trigger

The event is born.

    • Crisis

The event has busted loose.

    • Knowledge

The problem is understood and possible solutions may be implemented.

    • Resolution

The world returns to normality.

    • Apocalypse

The world ends in a big bang.

    • Failure

The world ends in a whimper.

Wheels within Wheels

This can get quite complex if you think of every single person cycling through this state machine. Individual's awareness of the problem and how to solve it varies. Indeed, the problems themselves vary for each person. The deft story-teller will weave multiple threads form an astounding, yet believable tale.

1

The consensus is that so many random factors played out to our disadvantage that preventing the outbreak that led to TEotWaWKI was impossible. We should be thankful that humanity survived, even in its much reduced state.

I'm thinking, perhaps not. Here's a story from a 2009 edition of the Washington Post: Infectious Diseases Study Site Questioned . That's smart, "locate a ... research facility for highly infectious pathogens in a tornado-prone section of Kansas."

I'm hoping that the catastrophe culled out those with such flawed thought processes. As for the present, I would rather we didn't engage in such research, though I suppose we could learn valuable lessons. We must assume, though, that the worst will happen. Not only should we not locate these facility in dangerous regions, they should be isolated from the population, too.

2

Zombies!!!
Zombies!!!

Designed by Todd Breitenstein, published by Twilight Creations, Inc.

I take it as a good sign that a game such as this is no longer considered to be in bad taste. We've moved on from the Zombie Wars enough so that we can view some of the events tongue in cheek. And now we can game them.

Zombies!!! has 2 to 6 players vying to be the first one to the helicopter pad in order to make an escape. Between you and safety, though, are a horde of the undead and your opponents. Just because this is no longer in bad taste, though, doesn't make it a good game. I have some serious problems with it.

The designer brings some innovative ideas to the table. The board starts with just one tile that makes up the city center. Each turn, a player draws a new tile and uses it to build out the city. Towards the end of the deck is the helicopter pad. Once that is revealed and placed, it's a race to the finish. And therein lies the problem. In addition to the tiles, each player has a hand of event cards that either help you or hurt your opponents. You would think that the race to the helicopter is the end game, but, in fact, it was just the half way point. Those event cards make it nigh on impossible to finish. I enjoyed, barely, the one game I played, but no more.

The other problem I had with the game is that it imparts the wrong lessons. I don't care what is in a hospital, police or fire station. During an outbreak, I would never even approach those locations. Also, while I agree that healthy humans of nefarious intent are a far greater menace than the undead, a trustworthy ally is invaluable. In this game, not only do you have no incentive to help others, it's actually in your best interest to see them become the next course on the all-you-can-eat zombie buffet. Ultimately, this is why I've given this game a low rating.

What? This is supposed to be just a game? OK, I guess. Perhaps I haven't moved on.

From what I can tell, the public health establishment has done an excellent job in dealing with Influenza A (H1N1). So much so, that it appears many people do not believe it was ever a serious crisis. When the flu makes its re-appearance this fall — and it will — I believe it will be made worse because of those who will not take the necessary steps out of a false sense of security.

Therein lies the problem with preventing end of the world scenarios: If you take the right steps, many people may not even realize that the end was averted. If you don't, you probably won't be around to rue your inaction.

Case in point: the movie Quarantine. How did most people react to this story? "How could you lock up those innocent folks and condemn them to a horrible death?" This is probably why, when the Solanum virus made its reappearance, the outbreak quickly went worldwide.

For a more conventional example, consider the Johnstown Flood. Prior to that disaster in 1889, the engineer in charge of the dam could have dredged out a section to allow the water to drain out in a controlled fashion. This, however, would have then required an expensive repair effort. He probably would have lost his job because no one would have known of the averted disaster, the lives saved. Instead, fearing for his job, he chose to do nothing in the hope that it would all work out. Over 2,200 people we killed in the ensuing flood.

So, what does it take to do the right thing? You have to assume that doing so will cost you greatly, anything from losing your job to your life. You have to be willing to make that sacrifice. A good backup plan couldn't hurt when your faced with a personal SHTF as a result of folks not realizing that the negative they face now is no where near as bad as the one you just averted.

2

I am the Director of Zombie Defense for the Rappahannock District. That sounds more important than it really is. My jurisdiction covers about 1,000 square miles, yet last year we had only a dozen zombies and all of them were crawlers. However, it takes only one idiot who's been bitten and doesn't do the right thing for a renewed outbreak. So, I offer this advice to prevent such a catastrophe:

  1. First of all, don't panic! There's no need to be in a constant state of readiness for another widespread resurgence of zombies. We understand the situation far better than we did in pre-SHTF days and can react quickly and efficiently to quell an outbreak. Always being on alert is expensive and wears down your nerves. So, chill out!
  2. A Zed Dog is your best friend. You can never go wrong if you have a dog who's been trained to alert you to the presence of the undead. Just remember that these animals should not be treated as pets. They are working dogs. They should have free access to the outdoors and know their role in your pack; that is, you are the alpha. When you hear the dog bark, your response should be pavlovian.
  3. Good landscaping can be beautiful and effective at dealing with the undead. I don't recommend that you tear down the fortress you built during the crisis, but if you're on the look out for new digs, there is no longer a need for Fort Knox. You can take simple steps with low walls, fencing, hedges and other foliage to make your house more defensible in a time when a zombie attack may not number for more than 5 - 10 creatures. Look at ways to channel their unthinking movement into areas where they can be easily seen and/or trigger sound such as bells.
  4. Know your neighbors. This may be the most important piece of advice. What are they like? Will they have your back in an outbreak? Or are they idiots who may be fresh fuel for it. In either case, interact with them regularly. So that you don't come across as a nosy neighbor, I'd bring gifts on a regular basis. Helps you to get on their good side and provides a good excuse for a visit. I usually bring freshly picked fruit or a book.

I truly do not believe we will ever see anything like the catastrophe we experienced, but neither will things return to the old normal. A common sense approach to life will help to greatly extend your life expectancy.

Pre-SHTF, I loved the fall: the hint of sadness in the shortening days, the flame of the trees as they begin their down cycle and the good food of the season.

I just recently realized, however, that Winter is now my favorite. That recognition had an odd trigger: My daughter caught me wearing ear muffs and called me out on my proscription against wearing head phones. I had a simple answer: any zombies in the area will be frozen solid. That, however, does not also apply to the greatest threat: uninfected humans with ill intent.

While I now enjoy the winter, the first one post-SHTF was the worst time during this era. The immobilization of the undead allowed folks to let down their guard while at the same time freeing up organized groups to wreak more havoc than usual. Even if you were careful, the trampled snow around your hide out was as good as a neon sign pointing people your way.

I spent most of that winter alone. While I had opportunities to join up with others, I was emotionally burned out from my experiences during the outbreak and immediate aftermath. I didn't have the patience needed to deal with others. While I didn't realize it at the time, it also helped me survive that period.

Two attributes describe the groups of uninfected humans that coalesced during this winter:

 Nomadicvs.Stationary
OrganizedThese groups were not unlike the hunter/gatherers of pre-history. They moved to areas with resources, carefully extracting what they needed. The intent, it seemed, was to find an area to settle down before the thaw. These were the groups who had the best chance for survival. They limited membership to levels could be supported by the area's resources. They worked feverishly to fortify against the renewed war with the zombies.
Benevolent groups would be open to trade and might even tempt you to join them. Even the good folks would be touchy to deal with. They worried that you wouldn't be a valuable member of the group, that you would be a resource suck or otherwise negatively impact their ability to resist the zombie tide.
The malevolent groups of both types shared many traits of their better counterparts, but also include you on their list of desired resources, as a slave of one sort or another.
vs.
Dis-organizedThese were the most dangerous groups to deal with. They had no clue what they were doing, just living day to day. You could smell these groups from a mile way. Usually, they would end up burning through all of the area's resources and had to hit the road, looking for a new location.
It was hard to tell who were the good guys. In their desperation, they were capable of anything. Best case scenario would be that they'd jump at your suggestion that there was a cornucopia just over the next hill. These groups did not last long. They lacked the foresight to plan, but also the balls to due what it takes to survive.
These were not unlike the reavers of old: evil creatures who did not think twice about violating and killing you for joy as much as for your resources. When these groups finally moved on, nothing, and I mean nothing was left. Vegetation, structure, any sign of civilization were consumed in their effort to survive.

Since it was difficult, in many cases, to tell the good from the bad without revealing yourself, I avoided most interactions. I didn't think about the snow revealing my tracks until it was too late. Thankfully, the group that found me was small and kind hearted. I was able to help them and even guided them to a destination far enough away. From then on, I only moved during storms. This occasionally made for some very hungry times.

By the end of that winter, I, almost, was looking forward to the zombies.

Now that the war is over and civilization has returned, I quite enjoy the cold, crisp air of winter.

5

by Laurence Gonzales

Deep Survival by Laurence Gonzales
Deep Survival by Laurence Gonzales

If Brooks' Zombie Survival Guide is about the tactics of surviving an outbreak, this book provides the strategy, nay, philosophy of survival. It's all about thinking: where are you now, where do you need to be and how do you get there? It's about asking those questions at the appropriate time and being truly open to the correct answer.

While, surely, Mr. Gonzales did not have the undead in mind when he wrote this, his prescriptions are spot on. People failed to survive for 3 basic reasons:

  1. They were unable to re-configure their internal map.
  2. I am not saying that accepting the existence of zombies is an easy thing; that would have meant far more survivors. It appears to me that many suffered physical pain trying to come to terms with the fact that the dead were rising, especially so if the zombie was a former loved one. I understand their difficulty. I also understand that they, too, are now dead (walking or otherwise).

  3. They were unable to understand where the real danger lay.
  4. So, you came to terms with the new reality and are running for your life from the ravenous undead. You see someone flagging you down, beckoning you to safety. You know they not undead (zombies don't behave that way). With a sense of relief, you sprint their way. Just as you feel you've escaped, you realize you've jumped right into the fire. A common mistake is to assume that all humans are good humans. If you're lucky, you'll only pay for this mistake with whatever goods you have on you. Women tended not to be so lucky. And later, when food became scarce, you may have ended up on the dinner plate; a sad irony, to be eaten by a non-zombified human. Slavery, also, was not uncommon.

  5. They did not conserve their energy
  6. It is understandable that when you suffer from mortal terror, when the adrenaline is pumping non-stop, that you'll burn every ounce of energy you have. The key is to conquer that fear. Find a temporary refuge and rest. Remember, it only takes a swift walk to outpace a zombie. You need to conserve your energy for the truly critical moments.

The key is to understand your enemy and, like they teach you in the army: eat and sleep when you have the opportunity, even if you're not hungry or tired.

Though I believe strongly in what Bruce Springsteen sang, "It ain't no sin to be glad you're alive," it is still difficult to give thanks. I do a lot of reminiscing this time of year, remembering what life was like pre-SHTF. A few things came to mind this year. It is not that I miss the following, nor that I believe they were bad habits we are now best without. They are symptoms of how life has changed.

  • Headphones: Nobody wears these any more. The number one survival skill is situational awareness. You cannot achieve this if you have music blasting into your ears. Even inside a secure building, I would not feel comfortable wearing them. The thought wouldn't even occur to me. I am only reminded of headphones by looking at some pre-SHTF photos. I'm sure this has resulted in healthier ears.
  • Guns: It is no longer a question of being pro- or anti-gun control. Everyone carries all of the time. This is not a problem because those who have survived have proven themselves to be disciplined and skillful with a fire arm.
  • Anything can happen: If I ran into Joe's Tavern and shouted, "3-Headed Aliens have landed and are attacking," folks would immediately organize into combat parties. The fact that the dead rose and began devouring the living caused us to pretty much assume anything is possible. This can be exhausting when you need to consider each piece of information that is brought to your attention. You cannot discard something just because it is fantastical.

Things will change, that's the nature of life. A time will come when those who survived the zombie onslaught are no more. Populations will rebound. We may not return to life as it exactly was beforehand, but, barring another catastrophe, we will revert to a less paranoid life style.